We're playing on an EU server - Gunnar's Hold.
Joining us requires just two very easy steps:
1). Follow this link, create a GuildLaunch account, 'apply to this guild' by checking the proper option and then hit 'submit' down below;
2). Introduce yourself in our forum, using the provided application form if that's convenient for you (though feel free to expand it!).
Just do both and wait for a reply :)
Welcome to Midnight Mayhem!
We are an international guild concentrated in Europe, but we will accept people from all over the world. We seek for mature (in attitude!), friendly and cheerful people who enjoy chatting and joking while hanging around in the game. Our main goal is to take the notion of 'fun' onto a whole new level while keeping in mind that we're playing with other real people - and that's our motto :)
We are a very liberal group with no strict requirements or rules, however we do require a mature approach to everything we're doing and not bringing any drama into the group. We're running an organised Guild Events system, and each and every member is allowed and encouraged to organise guild outings the way they want.
Our core group first started their MMO journey in 2006 under the name of Cabal on various Lineage 2 servers, and our aim was always to have fun and enjoy playing with other people, as MMOs are all about that. Since then we wandered from game to game (mainly Guild Wars, Lineage 2, Aion & Runes of Magic) with a small group of friends, waiting for Guild Wars 2. In GW2 we want to continue the tradition and achieve our main focus: to create a family-like community of gamers who enjoy both PvE & PvP.
If You're interested, visit our forums :)
The Last Stand at Southsun - Update May 28
by desmodium, 5 days agoMay 28, 2013
The Last Stand at Southsun

PvE
- New story Dungeon with two paths: solo and group. Group is unlocked after completing the solo mode.
WvW
- New WvW dailies that award WXP.
- Rank up in WvW now awards loot chests (similar to winning a match in PvP).
- Ascended gear (rings and amulets) purchasable in WvW for badges and laurels.
- New WvW infusions.
- Improved WXP gain.
- New WXP abilities: such as Burning Oil mastery and ranks in Defense vs Guards.
- WvW Matchup changes, which means the way points are tallied will change, and going up or down a tier will work differently.
There will not be any balance changes in this update.
Official Site
Thanks Pixiestyx for the link on the shoutbox!
The Secret of Southsun Update May 14, 2013
by neoryudo, 19 days agojust when you thought you'd never see that place again

We've just received a press release via email that the next content update for May is titled "The Secret of Southsun". Along with it being a continuation of the Flame and Frost Living Story, more content will be included with this update:
Keep the Peace on Southsun Cove: Inspector Ellen Kiel of the Lionguard has been tasked with restoring order to the island, but she can’t do it alone. In this all-new content, you’ll partner with Kiel to protect the settlements on Southsun Cove and uncover the source of the mysterious animal attacks!
New Crab Toss Game: In this instanced mini-game, players can score points by capturing a hermit crab and withstanding karka attacks.
Traps Introduced in WvW: Purchase traps that remove supply from enemy players from the new Traps and Tricks Outfitters on each WvW map.
Limited Custom WvW Features (Not in update, see quote below): ArenaNet has improved the award system for World XP to World vs. World players. Gain rewards for a much wider range of activities in the Mists – everything from destroying siege weapons, repairing walls, escort missions and more.
The End of Culling in the Living World (Not in update, see quote below): By removing the limit on the number of characters you can see in the Living World, players will experience an epic feel of exploring through a fully-populated world
It looks like the event page has been updated with this information as well.
| Quote: |
| Quick follow up note, sorry about this one folks. Both of the release notes above [Limited Custom WvW Features and The End of Culling in the Living World] are still in testing and are NOT including in the May 14th release. Consider this a spoiler for things that are coming soon as they are ready and signed off on. However, one release highlight wasn’t listed that should be, so bonus info for you to make up for the wrong notes going out → In WvW the jumping puzzle in Eternal Battlegrounds will be split out into its own map, so those folks who wish to play there aren’t counting against the population cap for EB. This means more people can play in the EB jumping puzzle, and more people can play in EB as well with the populations separated. We’re working out the kinks of doing a more frequent update, sorry again about the confusion! |
Guild Missions tamed
by desmodium, 21 days agoWith the puzzle completion today, just before reset, we have completed all kinds of missions (within each category, we have some examples not run yet, like the new quaggan rush). We should all be proud of completing all this content in record time, almost as soon as it was available. Congratulations!

Original post in our Facebook page:
"We have just completed our first Guild Puzzle. We rushed them in to be able to run them before reset and headed out to Langmar Estate.
There was a brief explanation at start about what kind of challenges we would face, but didn't define any tactics, as we wanted to keep the first run exciting and as spoilerless as possible.
The first two rooms went really fast, considering we went in almost blind, but the third one, with all the coordination required took up most of our time. The experience was fun, however, so being a bit slow there was still cool.
The last room saw a ram being built in a very hurried fashion (since we had about 3 minutes left when we got there) but in the end we managed to crack this puzzle in the first try ;)
Good job everyone, we have our second puzzle in half an hour, wish us luck, but most of all, fun!"






